In a celestial-themed tribute, the Division of Communication and Creative Media livestreamed its 2020 Honors Night on April 16. This was the first time the ceremony was produced for a virtual presentation because of the COVID-19 pandemic that mandated the departure of students from campus. Fifty students, recognized as Shining Stars in the CCM division, were honored as recipients of the Dean’s scholarships for returning students, the Excel Award for outstanding seniors, and other academic honors for the Fall 2019 and Spring 2020 semesters.
Until February 27, the Champlain College Art Gallery will display A Link to the Past: Decades of Digital Gaming. The immersive exhibit includes gaming consoles (some of which are playable) and other artifacts, spanning several decades and platforms. Continue reading →
On November 25, game studio seniors presented the 23 capstone games that they’ve been working on for the past semester with their teams. A panel of game professors selected 8 games to move forward to next semester. Students who worked on the games that have been cut will join the teams that moved forward. Next semester, the 8 teams will present their polished games.
Champlain College game students and faculty were featured in a Burlington Free Press article that was picked up by U.S. News. The article, which was written by Nicole Higgins DeSmet and published on March 18, explains how many Champlain game major graduates find that they have to leave Vermont to find well-paying jobs related to their majors. […]
The gaming industry has long been a male-dominated field, but a special group of Champlain female students are working against that notion. Twenty-four student supporters and members of the Women and Diversity in Games club visited Vicarious Vision, a subsidiary of Activision, in Albany, New York, and 1st Playable, an independent game studio, in Troy, New York. The visits provided students with invaluable networking connections and an insider look at what it’s like to work at a large and small game studio. The trip included students from multiple majors, including Game Art & Animation, Game Design, Game Programming, Game Production, and International Business.
2016 GAME STUDIO SENIOR SHOW Eight games, representing a variety of genres, were selected to be showcased at Champlain College’s annual Game Studio Senior Show & Reception. The show is one of the College’s signature events. Game industry recruiters from all over the U.S. and Montreal attend to scout emerging talent. The event features a presentation […]
Champlain’s Game Studio joined six other area schools at the 2016 GameFest, winning awards for “Excellence in Peripherals” with Dan Shredder in Hellzone and “Excellence in Tactical Gameplay” with Presidium. Champlain competed agains RPI, RIT, Becker College, Quinnipiac University, Drexel University, and WPI. Each school was allowed to submit up to four titles to the competition, with […]
On Friday April 29, 74 seniors from across four game studio majors will showcase their games to recruiters from 11 companies, including: Ubisoft, Behaviour, Aptitude X, Bug Tracker, Turbine, Vicarious Visions, Tuque Games, Hibernum, Game Theory, Toonuva, and Sledgehammer. Vicarious Visions Lead Artist, John Paul Rhinemiller, will be the Keynote Speaker. Watch the Game Studio Senior Show starting at […]
Champlain College’s undergraduate Game Design program is ranked #13 in The Princeton Review’s “Top 50 Undergraduate Schools to Study Game Design for 2016.” The top 50 schools were chosen based on a survey of 150 institutions in the U.S., Canada and abroad offering game design degree programs or courses. The Princeton Review survey gathered a wide range of data, including the schools’ game design […]
Greg LoPiccolo, project director at Boston-based Harmonix Music Systems, will discuss game design, interaction design, and music on Monday, February 15, at 3:30 pm in the Champlain Room in the Center for Communication and Creative Media.
Harmonix Music Systems has been advancing the state of music games for the last 20 years. LoPiccolo joined Harmonix in 1998 after working at Looking Glass studios–which ceased operation in 2000–where he was creative director for Thief: The Dark Project. He has also been the creative director for Frequency, Amplitude, Guitar Hero, and Rock Band and is currently the creative director for Rock Band VR.