Champlain Game Studio Wins at GameFest 2016

seniorshow
Champlain’s Game Studio joined six other area schools at the 2016 GameFest, winning awards for “Excellence in Peripherals” with Dan Shredder in Hellzone and “Excellence in Tactical Gameplay” with Presidium.

 


Champlain competed agains RPI, RIT, Becker College, Quinnipiac University, Drexel University, and WPI. Each school was 
allowed to submit up to four titles to the competition, with each team having seven minutes to present their game to a panel of judges from Activision studio Vicarious Visions. Champlain presented three games in the competition, winning awards for two out of a field of 19 total games in the competition.

Dan Shredder in Hellzone

Dan Shredder in Hellzone

Excellence in Peripherals for Dan Shredder in Hellzone
Dan Shredder in Hellzone is an on-rails, shooter/rhythm game hybrid for the PC in which you play as a metal musician who fights through hell by blasting demons with his laser guitar. It is played with a guitar controller and a dance pad simultaneously and creates a fresh twist on both the rhythm genre and rail shooters.

 

Presidium

Presidium

Excellence in Tactical Gameplay for Presidium
Presidium is a simultaneous, turn-based, tactical game that pits rival corporations against each other in strategic head-to-head combat. Plan out the actions of your own elite squad of mercenaries, and then watch as both you and your opponent’s turns are resolved at the same time. Your success depends on your own skill, because you decide when to move and where to attack, not the roll of a die. 

Learn more about Champlain’s Game Studio and the 2016 Capstone Game Studio Senior Games.

GameFest is an annual celebration of creativity and innovation in digital games that brings together game design students from schools throughout the Northeast in a competition judged by industry experts. Held at Rensselear, the event includes student showcase, music performances, and presentations from veteran game designers, critics, scholars, and indie developers. Talks and panels include topics from serious games and entrepreneurship to deep design questions and the democratization of independent game development.