Category Archives: Game Design

Students create a new kind of virtual reality

Exploring virtual worlds through the eyes and nose is becoming a reality. For the past six months, a team of students from the Emergent Media Center have been working on creating a multi-sense virtual reality experience with an emphasis on scents. The experience is called “Eden” and is set in an upscale cocktail bar. There […]

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Patent pending for student created game

Traveling through space has never been easier. All that is needed is a cardboard box and a little imagination thanks to a group of students and faculty from the Emergent Media Center. The team created the SpaceBox Game which is a full-body interactive game where players sit in a box and control the on-screen rocketship with their movements. To reach the goal, players have to dodge asteroids and avoid enemy ships.

With the help of an agent, the team applied for a patent to the United States Patent and Trademark Office and it is in the pending process. SpaceBox is currently featured at ECHO Lake Aquarium and Science Center as part of their Innovation Playground exhibit. It also will be displayed after Sept. 25 at the Chicago Design Museum as part of their “HEY! PLAY! Games in Modern Culture” exhibition.

Alayna Masker-’19

Champlain College Hosts Game Program Alumni Exhibition

How does the world you play in a video game come to life?  What is it like to have a career in the video game industry?  On Monday, Nov. 14 Champlain College’s Communication and Creative Media Division hosted the Game Program Alumni Exhibition.  Two alumni, Joshua Terry, a 3D environment artist, and Justin Superty, a senior artist, were invited to speak at the exhibition to current students in the game studio.  

The event consisted of portfolio reviews, a presentation and Q&A with Terry and Superty about their careers at Raven Software and more.  Donovan Violette, a senior Game Design major at Champlain College, attended the event and noted that, “It was a really worthwhile experience to be exposed to someone who had been in the industry, but was also a real person who I could comfortably go up to and chat about various things relating to the future.” – Contributor, Caitlin Ludke, ‘17

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              (Joshua Terry)                                    (Justin Superty)

 

 

Joe Manley:
Screens Unplugged Plugged

This exhibition by Champlain College game design professor and artist Joe Manley presents artwork with two distinct life cycles, “unplugged” and “plugged.”unplugged
Featuring clusters of hand-sculpted, organic nodules, these ceramic wall sculptures were created during Manley’s Spring 2016 sabbatical as a visiting artist/professor at the University of Colorado, Boulder. For the first week of the exhibition, the artwork is presented in its original unplugged state. On Friday November 18th, they are then transformed using microprocessor-driven digital projection-mapping into an interactive environment composed of myriad tiny “screens”. Through this metamorphosis, Manley examines our increasingly complex interactions and relationships with screens — both on and off.

Leveling Up with Sony Recruiters

You’d be hardpressed to find a game design student that hasn’t credited playing a Sony Playstation as an influence in their career choice. For the first time, Champlain College is welcoming Sony Playstation University Recruiters to campus. The event will take place on Wednesday, Nov. 9 at 12:30 p.m. and will continue until 2:00 p.m. Recruiters will be discussing summer internship positions with interested students in the CCM Gallery Lounge.Daphne Walker, career advisor for the game cohort at Champlain, has been in contact with the recruiters for the past few years through the Game Developers Conference. These interactions have led Sony to include Champlain on their traveling schedule. – contributor, Jade Ye, ‘18

Industry experts showcased at Champlain College Fall 2016 Career Conference

Ben & Jerry’s Public Relations Director Sean Greenwood will be the featured keynote speaker during the Champlain College Fall 2016 Career Conference on Monday, Oct. 3.                sean-greenwood-headshot

Following his address will be break-out sessions with panels of industry experts from the fields of communication and creative media, education and human studies, game design, information technology, and business who will speak to students about various career options and industry trends.

As part of the CCM Division’s break-out session, panelists include Bill Carter, Partner at Fuse; Bess O’Brien, local filmmaker / Kingdom County Productions; Lloyd Komesar, chair of the Middlebury New Filmmakers Festival; and Lance Jensen, chief creative officer at Hill Holiday.  CCM Dean Paula Willoquet-Maricondi will serve as the moderator.

For the first time, Champlain College’s Career Collaborative Office is presenting a new design to the previously formatted career day. “This year we have added a professional development element and panel discussions to the more traditional internship and job fair to reflect our new Champlain Connect partnership program with employers. The organizations that signed up to speak on these panels represent key members of our community, alumni, and parents,” explained Tanja Hinterstoisser, director of the Career Collaborative.

Free and open to the public, the Career Conference will kick off at 10:30 a.m. with a welcome by Hinterstoisser in the Champlain Room. Directly following the panel will be the traditional Fall Career Fair in Argosy Gym from 1:30 p.m. – 5 p.m. where attendees can expect to meet local, regional and national employers to talk about internships, jobs and other networking opportunities.  – Faith Frith ‘ 19 and Melinda Lathrop ’17 

Future Faces of Game Industry Tour Game Studios

The gaming industry has long been a male-dominated field, but a special group of Champlain female students are working against ccm-articlethat notion. Twenty-four student supporters and members of the Women and Diversity in Games club visited Vicarious Vision, a subsidiary of Activision, in Albany, New York, and 1st Playable, an independent game studio, in Troy, New York. The visits provided students with invaluable networking connections and an insider look at what it’s like to work at a large and small game studio. The trip included students from multiple majors, including Game Art & Animation, Game Design, Game Programming, Game Production, and International Business.

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