Category Archives: Game Art & Animation

Recognition for Student Work

During the Fall 2017 semester, two projects created in the Game Environments course received noteworthy recognition. Michael Manfredi created an art project which was a UE4 spotlight in December. The project, called Sky Market, can be viewed here.       Another project, by Michael Andreula was featured in an article on 80 Level. The article discusses the process […]

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Champlain Student Accepts Sony Internship

Congratulations to Tyler Bolster, a senior at Champlain College majoring in Game Art & Animation, who  accepted an offer from Sony Playstation for a three-month internship. The Environment Art internship will begin at the end of May in San Diego and could lead to a full time position.

Champlain Alumni Win Innovation Award

Left to Right: Shannon Mitchell, Marguerite Dibble and Brook Chipman

Winners of the Innovation Award were announced at the 2017 Tech Jam Awards Ceremony on Friday, Oct. 20. Among this year’s winners was a team of Champlain College alumni with their company, GameTheory.
GameTheory was founded by Champlain alumna Marguerite Dibble, who graduated with a degree in Game Art & Animation in 2012. The company was originally called Birnam Wood Games, and was started during Dibble’s time at Champlain College. Located in Burlington, it now employs several Champlain alumni, including team members COO Shannon Mitchell (Management of Creative Media ’16) and Lead Artist Brook Chipman (Game Art & Animation ’16).
The Vermont TechJam Innovation Award recognizes “companies and individuals… for building innovative ventures and products, tirelessly promoting Vermont’s strengthening tech ecosystem, and newcomers to the scene who bring fresh ideas and momentum to the state.” There were more votes than ever this year, which makes the GameTheory win even more exciting for the team.
Cailey McCalister ’18

EMC Projects Featured in VermontBiz

Champlain College’s Sandbox team at the Emergent Media Center (EMC) has partnered with ECHO, Leahy Center for Lake Champlain and Generator maker space to create an interactive exhibit at the aquarium. The exhibit, called “Innovation Playground” includes three of the EMC’s recent projects: Spacebox, Graffiniti, and Variance. VermontBiz recently published an article about the exhibit, […]

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Imagine waking up for the best field trip a student could ever picture. For the entire first year cohort of Game Design students that is exactly what they had in store a week ago when all of them packed in to buses and traveled to The American Classic Arcade Museum (ACAM) in Laconia, NH.  This is an annual trip that Jonathan Ferguson, assistant professor of Game Design in The Game Studio, organizes as a way to jump-start the students’ interest in game history.  

Each year they organize a panel of professionals in the game industry to talk with the students. This year, the staff and students were especially excited because they would all be meeting Warren Davis, the creator of the popular 1982 Q*bert arcade game. Q*bert has become a beloved character and classic arcade game over the years because of its 2D action elements that give it a pseudo-3D effect. For a gamer, this accomplishment was mind-blowing and has been replicated many times since.

The students were excited to ask him where his inspiration came from and how he feels about the game industry today. They were also excited to be spending the whole day at an Arcade. Past Game Design student Austen London had this to say about his trip two years ago, “First year classes all pretty much blend together in my mind at this point, but the trip to ACAM is a day I’ll never forget. In high school I would have done anything to get a field trip to the arcade. That experience made me appreciate Champlain and my program even more.”

This year the trip took place the first week of October and, as always, the students had a blast.

Julia A. Rodriguez

Game Art & Animation Major Goes to Florida for Internship

Many college students go to Florida to party, but Jody Briggs went to work. This Game Art & Animation third-year student from Virginia decided to spend her summer interning at Artix Entertainment in Lutz, FL, near Tampa. She would get to work at 10 a.m. every morning and work on 3D modeling hats, desks, and […]

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Students create a new kind of virtual reality

Exploring virtual worlds through the eyes and nose is becoming a reality. For the past six months, a team of students from the Emergent Media Center have been working on creating a multi-sense virtual reality experience with an emphasis on scents. The experience is called “Eden” and is set in an upscale cocktail bar. There […]

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Patent pending for student created game

Traveling through space has never been easier. All that is needed is a cardboard box and a little imagination thanks to a group of students and faculty from the Emergent Media Center. The team created the SpaceBox Game which is a full-body interactive game where players sit in a box and control the on-screen rocketship with their movements. To reach the goal, players have to dodge asteroids and avoid enemy ships.

With the help of an agent, the team applied for a patent to the United States Patent and Trademark Office and it is in the pending process. SpaceBox is currently featured at ECHO Lake Aquarium and Science Center as part of their Innovation Playground exhibit. It also will be displayed after Sept. 25 at the Chicago Design Museum as part of their “HEY! PLAY! Games in Modern Culture” exhibition.

Alayna Masker-’19

Game Art Major Studies Abroad in Scotland

Noah Goldblatt, study abroad director for Champlain College, sent an email out last semester to Game Studio students announcing the chance of a lifetime; to study abroad at Abertay University in Dundee, Scotland. When Ellie Peak, a Game Art major in the Division of Communication and Creative Media, saw the email, she immediately jumped on […]

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CCM Game Art & Animation Major Lands Magazine Cover

Congratulations to Colton Orr, a junior majoring in the Game Art & Animation program, whose artwork titled Lunar Suit was featured on the cover of 3D Artist magazine (Jan. 25 issue). Orr, who is currently studying abroad in Montreal, Canada said, “I was honored to have one of my artworks featured on the cover of 3D Artist magazine. I am grateful to the Champlain community for the opportunities and support they have given me.”

3D Artist is an authoritative and well-respected source of inspiration for those working or aspiring to be working in the CGI industry. Every product in the 3D Artist portfolio features guides for awe-inspiring images, interviews and career advice from industry insiders and behind-the-scenes access on major 3D projects. 3D Artist covers all software and disciplines.

Geneviève Lord, the director of the Montreal campus, added that Orr’s exceptional talent also caught the attention of Montreal company (Tuque Games) who called the Champlain College Montreal campus right after the cover was published on-line to offer Orr a 6-credits (3 days a week) internship.