Last week, one of the Emergent Media Center’s (EMC) projects was shown at the Toronto Kids Digital Festival! This is a new festival devoted to inspiring creativity in people of all ages. It features interactive installations, games, and workshops created by international artists, and focuses on displaying work that creatively integrates cutting-edge research and technology with […]
Join Champlain College’s Masters in Emergent Media program, the Generator , and the University of Vermont’s Complex Systems Center for the final Reckless Ideas lecture of 2018! Julia Vallera and Randall Harp will present More Data More Problems: On tracking, consent, and control of personally identifying information. Vallera is a data privacy advocate and former […]
Regarded highly by colleagues and students in the Filmmaking program in the Division of Communication and Creative Media at Champlain College, Julia Swift, assistant professor of film, has done everything from writing to directing to editing TV and film throughout her career. This past summer, Swift has been able to add 360 video to that […]
Katie McCurdy has found a way to use her graphic design background to visualize medical symptoms through detailed health history timelines. McCurdy is an autoimmune patient, designer, and founder of Pictal Health. She is on a mission to use visual communication and human-centered design to help patients tell their stories and help providers focus on […]
The Emergent Media Center (EMC) at Champlain College continues to find innovative ways to use technology. The EMC has teamed up with Dr. Bryan Huber to develop a virtual reality surgical simulator. This simulator could change the way surgeons learn, providing low risk and fully immersive training experiences. Students on the EMC’s team are able […]
The Power of Play How did a cardboard box make its way into a museum? By playing with the ordinary until it became extraordinary. Champlain College’s Emergent Media Center Sandbox Team brought its project, SpaceBox, to the Chicago Design Museum’s Hey! Play! exhibit this fall, where it will stay until February 2018, running parallel to its showcasing in the Innovation Playground exhibit at ECHO, Leahy Center for Lake Champlain.
Champlain College’s Sandbox team at the Emergent Media Center (EMC) has partnered with ECHO, Leahy Center for Lake Champlain and Generator maker space to create an interactive exhibit at the aquarium. The exhibit, called “Innovation Playground” includes three of the EMC’s recent projects: Spacebox, Graffiniti, and Variance. VermontBiz recently published an article about the exhibit, […]
Exploring virtual worlds through the eyes and nose is becoming a reality. For the past six months, a team of students from the Emergent Media Center have been working on creating a multi-sense virtual reality experience with an emphasis on scents. The experience is called “Eden” and is set in an upscale cocktail bar. There […]
Traveling through space has never been easier. All that is needed is a cardboard box and a little imagination thanks to a group of students and faculty from the Emergent Media Center. The team created the SpaceBox Game which is a full-body interactive game where players sit in a box and control the on-screen rocketship with their movements. To reach the goal, players have to dodge asteroids and avoid enemy ships.
With the help of an agent, the team applied for a patent to the United States Patent and Trademark Office and it is in the pending process. SpaceBox is currently featured at ECHO Lake Aquarium and Science Center as part of their Innovation Playground exhibit. It also will be displayed after Sept. 25 at the Chicago Design Museum as part of their“HEY! PLAY! Games in Modern Culture” exhibition.
The EMERGENT MEDIA CENTER’S Sandbox team has been selected to showcase their SPACEBOX project at the 2017 GAME DEVELOPERS CONFERENCE (GDC) ALT.CTRL.GDC 2017 SpaceBox was designed and constructed by the Emergent Media Center SandBox team comprised of Champlain students mentored by CCM faculty Ken Howell and MFA alumni Terry Sehr. Using an ordinary cardboard box, the team blended reality and […]